

(I made over a million off a single trader brig because it had fine wood.The Contraband Question | HistoryNet Close "Lulz, you caught me, but now you get to dice roll for the best stuff I was carrying!"Īlso, I would like to note that the cargo of NPCs is already a dice roll for value without having to button press, with some pretty substantial extremes. Place it in a PvP context and what you propose is even more a feature for the loser than the victor. It's not like he is going to sail off in his ship and keep what was hidden. I mean, if the bastard is shooting at me I know 100% he has contraband cargo and he better damn well hand it over if I catch him. Hidden cargo might be part of that, but smuggling was just as much about the entire cargo of the ship and where and when it was delivered, which provides so much more opportunity for skill-based gameplay for all involved.Īnyways, searching for hidden cargo makes zero sense in the current implementation of smuggler / trader interception. Seriously though, smuggling could be made a lot more interesting on all sides of the equation.

Pressing another button at the end of battle will surely lead to a significant increase in fun, especially if button-pressing gives you magic items! The most skilled button pressers will dominate the game. Loot Chest would work better I assume and yes they should carry rewards like many already said it on Forum and Steam Discussion. Similarly to certain people who spoil these forums. In some I agree with you, unfortunately eggs would get spoiled on long ship journeys. Heck, we'd all be chasing these eggs in raid all over the place. Maybe even allow nations who collect eggs can relocate them to hide them in other regions. If the captain who had it sunk, then he'd lose the egg and it's appear randomly in some other npc contraband ship.Įdit: Maybe even make 1 egg from each nation, like the British Scepter - bonus to crew moral, Swedish Crown - bonus to attack, Dutch EIC stock Certificate - bonus to market discounts, etcĮdit 2: Heck even add these eggs to raids, maybe set in the capitals, if we attack the capital and win it, the losing nation doesnt lose the region but loses the egg to the winning nation that gets a bonus against only that nation. Make these actual hidden contraband goods be eggs, like prize documents, or jewels, swords, that give some secret bonus to ship or crew or officer.and make only 1 copy of each that can be lost if the captain loses his ship. I know this idea will end up like others on the bottom of the forum, but just in case Devs see it, it might help them. Interesting gameplay is the key to success. Such system makes gameplay more interesting, it requires players to keep hunting and if they do so they will get rewarded handsomely. This button is a roulette with a small chance to find hidden rare goods when pressed with 1 minute search timer. Such button should only be available on Contraband NPCs.Īccording to history and facts Merchants stashed quick silver or other illegal goods inside actual cargo casks, boxes or even hid them around the ship (inside sugar, flour). Simply, have default goods as they are on regular Traders, but when players done fighting and exit to info screen add 'search the hold' button. Keep everything as it is, but when players kill an NPC carrying contraband goods they should get a button called 'search the hold'. So, here is what I suggest Developers to do. Simply kill an NPC and get an illegal goods. Right now in Naval Action Contraband goods are stored in hold and easily reachable. Yes, we do have a line of red Text saying 'contraband goods' under NPC information, but it's too simple.įirst of all, Contraband even today is well hidden.

I did a small research on contraband and realized how much fun it would be if we could add such mechanics to the game.
